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Top Technologies

CloudFlare
CDN
Nginx
Web Servers
Google Font API
Font Scripts
WordPress
CMS
Apache
Web Servers
Font Awesome
Font Scripts
Twitter Bootstrap
Web Frameworks
Windows Server
Operating Systems

19 lite14.us Last Updated: 4 days

Success 54% of passed verification steps
Warning 23% of total warning
Errors 23% of total errors, require fast action
Revenue Earnings of monthly
We estimate the earnings of lite14.us is currently at $ 15,300 USD and reaches 360,206 unique visits each day generates a daily revenue (from advertisements, i.e Google AdSense and Media.net) of $ 612 USD approximately.
About Information of the site
Lite14.us has a global alexa rank of #53,030 in the world. Domain authority is 19 out of 100 and Moz rank is 3.3 out of 10. This site has 10,085,768 monthly users in based of alexa. More DA has more trust and less DA has less trust from users.
Page Authority Authority 33%
Domain Authority Domain Authority 19%
Moz Rank 3.3/10

Alexa Rank

53,030

Global Rank

1,497

Nigeria
Traffic
Search

Estimation Traffic and Earnings

360,206
Unique Visits
Daily
1,040,995
Pages Views
Daily
$612
Income
Daily
10,085,768
Unique Visits
Monthly
29,668,358
Pages Views
Monthly
$15,300
Income
Monthly
116,706,744
Unique Visits
Yearly
349,774,320
Pages Views
Yearly
$161,568
Income
Yearly

Technologies

Title Tag 34 Characters
LITE1.4 EMAIL EXTRACTOR | LITE 1.4
Meta Description 0 Characters
NO DATA
Charset Encoding
Great, language/character encoding is specified: UTF-8
Excerpt Page content
Lite1.4 Email Extractor | Lite 1.4 Lite 1.4 (Lite14.com is back better and improved as lite14.us) Lite 14 email extractor---email online from text, filter email list onl...
Keywords Cloud Density
email48 extractor25 lite14 mail10 online9 address9 lite148 free5 tool5 addresses5
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
email 48
extractor 25
lite 14
mail 10
online 9
address 9
lite14 8
free 5
tool 5
addresses 5
Page Size Code & Text Ratio
Document Size: ~13.71 KB
Code Size: ~7.76 KB
Text Size: ~5.95 KB Ratio: 43.40%

Server Information

Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 2018-08-30 / 2 years
Create on: 2012-09-19 / 8 years
Expires on: 2019-09-18 / 6 months 11 days

NameCheap, Inc. ,NG
Registrar Name: Ejikeme Princely
Registrar Whois Server: whois.namecheap.com
Registrar URL: http://www.namecheap.com
Registrar Phone: +234.8069469366
Registrar Email: veetubes@gmail.com
Registrar Address: 11 araromi street , sango ota

Nameservers
ns1.bestvalueshoppingmall.com
ns2.bestvalueshoppingmall.com
Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Date: Tue, 24 Mar 2020 17:34:58 GMT
Server: Apache
X-Powered-By: PHP/5.3.29
Content-Type: text/html
DNS Records DNS Resource Records associated with a hostname
Type Name Value Class TTL
A lite14.us 108.160.158.68 IN 11150
NS lite14.us ns1.bestvalueshoppingmall.com IN 21599
NS lite14.us ns2.bestvalueshoppingmall.com IN 21599
MX lite14.us lite14.us IN 14399

Desktop

Performance Desktop Score 85%
Best Practices Desktop Score 69%
SEO Desktop Score 80%
Progressive Web App Desktop Score 19%

Mobile

Performance Mobile Score 50%
Best Practices Mobile Score 69%
SEO Mobile Score 67%
Progressive Web App Mobile Score 19%

Speed And Optimization Tips

Website speed has a huge impact on performance, affecting user experience, conversion rates and even rankings. ‪‬‬By reducing page load-times, users are less likely to get distracted and the search engines are more likely to reward you by ranking you
Title Website
Congratulations! Your title is optimized
Description Website
Warning! Your description is not optimized
Google Links
Warning! Your website not have indexed by google
SSL Secure
Congratulations! Your site have Support to HTTPS
Headings
Congratulations! You are using your H1 and H2 tags in your site
Blacklist
Congratulations! Your site is not listed in a blacklist
W3C Validator
Warning! Your site have errors W3C
Accelerated Mobile Pages (AMP)
Warning! Your site not have AMP Version
Domain Authority
Warning! Domain Authority of your website is slow. It is good to have domain authority more than 25.
GZIP Compress
Warning! Your site not is compressed, this can make slower response for the visitors
Favicon
Warning! Your site not have a favicon
Broken Links
Congratulations! You not have broken links

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Reduce server response times (TTFB) Root document took 740 ms
Time To First Byte identifies the time at which your server sends a response
Minimize third-party usage Third-party code blocked the main thread for 130 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 140 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 1.7 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 32 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 16 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 2.0 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.2 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 8,695 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 4.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.2 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 1 chain found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 151 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 0.2 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 123 requests • 8,695 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Use video formats for animated content Potential savings of 7,841 KB
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes
Serve static assets with an efficient cache policy 21 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 130 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 2.7 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 11.7 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 30 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Serve images in next-gen formats Potential savings of 35 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
User Timing marks and measures 8 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences

Mobile

Total Blocking Time 2,700 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 6.3 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 5.5 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 9.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoid enormous network payloads Total size was 8,748 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 13.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 1 chain found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 151 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Meaningful Paint 0.9 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 155 requests • 8,748 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Use video formats for animated content Potential savings of 7,841 KB
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes
Serve static assets with an efficient cache policy 30 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 600 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 11.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 11.9 s
A fast page load over a cellular network ensures a good mobile user experience
First Contentful Paint (3G) 1582 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency 270 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Serve images in next-gen formats Potential savings of 78 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Server response times are low (TTFB) Root document took 320 ms
Time To First Byte identifies the time at which your server sends a response
Reduce the impact of third-party code Third-party code blocked the main thread for 2,070 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading